Boon of the Night Spirit 5e (Updated for the 2024 Rules)

By Mike Bernier

Published on March 12, 2025

See the unseen with the Boon of Truesight feat in D&D 5e! This Epic Boon grants Truesight, allowing you to pierce illusions, see invisible creatures, and gaze into the Ethereal Plane.

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What Is the Boon of the Night Spirit Feat in 5e?

If you thrive in the shadows (or want to, at any rate), Boon of the Night Spirit is the perfect Epic Boon for your character. This feat allows you to vanish into darkness and become surprisingly resilient while hidden in the gloom.

How Does Boon of the Night Spirit Work?

Boon of the Night Spirit is one of the Epic Boons found in the 2024 Player’s Handbook. Unlike regular feats, Epic Boons are only available to characters who reach level 19, making them an endgame reward for legendary adventurers.

When you take the Boon of the Night Spirit, you gain the following benefits:

  • Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30. This allows you to push past the usual cap of 20 if your game extends beyond level 20.
  • Merge with Shadows: While in Dim Light or Darkness, you can become Invisible as a Bonus Action. However, this invisibility ends as soon as you take any action, Bonus Action, or Reaction. Concentration-less Invisibility is always solid, and having to be in Dim Light or Darkness isn’t that hefty of a requirement. This feature also doesn’t have a cap, meaning you can remain invisible indefinitely as long as you’re in Dim Light or Darkness, making it effective in exploration and combat.
  • Shadowy Form: While in Dim Light or Darkness, you gain Resistance to all damage except Psychic and Radiant. The fact that this doesn’t require any resources to activate makes this an incredible ability, especially for characters with the mobility and range to ensure they’re able to use the battlefield’s Dim Light and Darkness to their Advantage.

How to Get the Boon of the Night Spirit Feat

Any class can pick up Boon of the Night Spirit when they reach level 19 and gain the Epic Boon class feature.

Is Boon of the Night Spirit Good?

In our 5e Feats Tier List, Boon of the Night Spirit was given an A Tier rating, making it an excellent pickup for specific classes.

While this feat has some situational requirements (it only works in Dim Light or Darkness), the benefits are incredibly strong. Invisibility as a Bonus Action makes ambushes and repositioning a breeze, and resistance to all but two damage types significantly improves your survivability.

This feat is ideal for Rogues and Rangers who rely on stealth and have the mobility and range to stay in Dim Light or Darkness for most of combat. It’s also surprisingly effective for casters with access to Misty Step, who can easily teleport to areas with Dim Light and Darkness.

Which 5e Classes Make the Most of Boon of the Night Spirit?

The color code below has been implemented to help you identify, at a glance, how good the Boon of the Night Spirit 5e feat is for a specific class/subclass.

  • Red: Weak, unlikely to contribute to your build
  • Orange: Situationally good, but below average
  • Green: A solid choice
  • Blue: A great option worth considering
  • Sky Blue: One of the best choices for optimization

Artificer: Most Artificers don't have the mobility or Stealth required to make this feat shine.

Barbarian: Melee Barbarians are usually at the frontlines in bright, chaotic battles—making it tough to consistently operate in the shadows.

Bard: Bards are quite mobile and stealthy, making it easy to operate from the shadows of the battlefield to gain access to the invisibility and Resistances offered by this feat.

Cleric: This is insanely good for Twilight Clerics who can create their own Dim Light, and can be a useful pickup for Trickery or other Clerics that want to lean less into Heavy armor and more into subtle casting from the shadows.

Druid: While caster Druids may find creative ways to utilize darkness and the subsequent invisibility and Resistances offered by this feat, Circle of the Moon Druids often find themselves in melee—making the feat more situational.

Fighter: Frontline Fighters rarely get the luxury of fighting exclusively in the dark, which can make this feat less reliable for them. A Dexterity-focused, stealthy Fighter can make good use of this, however.

Monk: Despite investing in Dexterity, Monks are typically melee-focused combatants, making it hard to guarantee they'll be able to use the benefits of this feat. Also, it's kind of redundant with the Warrior of Shadow Monk's features despite being a thematical win.

Paladin: As typical frontline combatants, Paladins may struggle to consistently benefit from a feat that relies on Dim Light or Darkness.

Ranger: Rangers naturally favor stealth and hit-and-run tactics, making them ideal candidates for this feat. You'll want to invest in some way to remove yourself from melee combat and get to an area of Dim Light or Darkness to make this feat particularly effective, like the Misty Step offered by the Fey-Touched feat.

Rogue: Invisibility and comprehensive damage resistance in darkness make this an absolute no-brainer for Rogues, especially those who can dish out damage from afar. Being able to Disengage as a Bonus Action thanks to Cunning Action is a great way to slip into the shadows to gain the benefits offered by this feat.

Sorcerer: Sorcerers with access to Misty Step can effortlessly reposition to remain in Dim Light or Darkness, making this a strong option.

Warlock: As long as your Warlock has ways to navigate the battlefield (like Misty Step) and deal damage at ranged (like an invocation-infused Eldritch Blast), this is a strong option.

Wizard: Wizards with access to Misty Step can effortlessly reposition to remain in Dim Light or Darkness. Plus, they don't typically have many options for their Bonus Action, so using it each turn to become invisible—while also having Resistance to most damage types—is an excellent power boost.


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Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.