Boon of Truesight 5e (Updated for the 2024 Rules)

By Mike Bernier

Published on March 11, 2025, Last modified on March 13th, 2025

See the unseen with the Boon of Truesight feat in D&D 5e! This Epic Boon grants Truesight, allowing you to pierce illusions, see invisible creatures, and gaze into the Ethereal Plane.

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What Is the Boon of Truesight Feat in 5e?

At high levels, magic is everywhere, from illusions to invisible assassins to extraplanar entities phasing between worlds. The Boon of Truesight allows you to see through these magical deceptions, granting one of the most potent forms of perception in the game. With Truesight out to 60 feet, nothing can hide from you—not invisibility, illusions, or even creatures lurking in the Ethereal Plane.

How Does Boon of Truesight Work?

Boon of Truesight is one of the Epic Boons found in the 2024 Player’s Handbook. Unlike regular feats, Epic Boons are only available to characters who reach level 19, making them a capstone reward for the most powerful adventurers.

When you take the Boon of Truesight, you gain the following benefits:

  • Ability Score Increase: Increase one ability score of your choice by 1, to a maximum of 30. This allows you to push past the usual cap of 20 if your game extends beyond level 20.
  • Truesight (60 feet): You gain Truesight with a range of 60 feet, which allows you to:
    • See normally in magical and non-magical darkness.
    • See creatures and objects with the Invisible condition.
    • Automatically discern the true form of magically transformed creatures or objects.
    • See visual illusions as transparent and automatically succeed on saving throws against them.
    • See into the Ethereal Plane.

How to Get the Boon of Truesight Feat

Any class can pick up the Boon of Truesight feat when they reach level 19 and gain the Epic Boon class feature.

Is Boon of Truesight Good?

In our 5e Feats Tier List, Boon of Truesight was given a B Tier rating, making it a niche feat that can improve some builds in D&D 5e.

Truesight is a rare and powerful ability, usually reserved for high-level monsters and legendary magic items. Gaining it permanently ensures that you are never fooled by illusions or invisible foes and allows you to interact with creatures on the Ethereal Plane.

While it’s good for one of your party members to have, its effectiveness wanes the more people that spend resources to gain it. Usually, this is something for your Wizard, Druid, Cleric, or Sorcerer to have, but other classes won’t want to spend resources on it.

Which 5e Classes Make the Most of Boon of Truesight?

The color code below has been implemented to help you identify, at a glance, how good the Boon of Truesight 5e feat is for a specific class/subclass.

  • Red: Weak, unlikely to contribute to your build
  • Orange: Situationally good, but below average
  • Green: A solid choice
  • Blue: A great option worth considering
  • Sky Blue: One of the best choices for optimization

Artificer: If you want Truesight, use the Replicate Magic Item infusion to build yourself a Gem of Seeing.

Barbarian: This is a substantial upgrade over what the Blind Fighting Fighting Style offers, but seeing through illusions and stuff usually falls to the party's Wizard.

Bard: Bards love having extra utility, and while Truesight helps with countering illusions and deception, they can usually rely on spells like Detect Magic or See Invisibility instead. A good feat, but not their top pick

Cleric: While Truesight helps with countering illusions and ethereal creatures, Clerics can usually rely on  Detect Magic instead. A good feat, but not their top pick

Druid: While Truesight helps with countering illusions and ethereal enemies, Druids can usually rely on spells like Detect Magic or Darkvision instead. A good feat, but not their top pick

Fighter: This is a substantial upgrade over what the Blind Fighting Fighting Style offers, but seeing through illusions and stuff usually falls to the party's Wizard.

Monk: Monks don't typically have a way to deal with Invisible/ethereal enemies or illusions, so this is a decent upgrade if you think you'll be running into this in the late levels of your game.

Paladin: This is a substantial upgrade over what the Blind Fighting Fighting Style offers, but seeing through illusions and stuff usually falls to the party's Wizard.

Ranger: Can be useful to be able to spot traps, hidden enemies, and illusions as the party's scout.

Rogue: Can be useful to be able to spot traps, hidden enemies, and illusions as the party's scout.

Sorcerer: While Truesight helps with countering illusions or ethereal enemies, they can usually rely on spells like Detect Magic, See Invisibility or Darkvision instead. A good feat, but not their top pick

Warlock: Warlocks with Devil’s Sight already bypass magical darkness, but Truesight grants even more utility. However, Eldritch Sight (At-will Detect Magic) already covers some of the same territory, making this less necessary.

Wizard: Wizards often handle magical detection and problem-solving. With Truesight, they can do everything that See Invisibility offers and more so they can counteract any trickery with their ample using spells. A pretty good boon for them.


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Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. He is a Adamantine best-selling author of Strixhaven: A Syllabus of Sorcery on DMs Guild and is a contributing author at D&D Beyond. Follow Mike on Twitter.