Fey Touched 5e
Published on March 12, 2022, Last modified on June 1st, 2022
The Fey are tricky, powerful beings which are reflected in the excellent Fey Touched feat. Not only does this feat allow a free once-a-day casting of misty step, but you also get an ASI, and access to another powerful 1st-level spell of your choice.
Magali Villeneuve - Wizards of the Coast - Fae of Wishes
What Is Fey Touched 5e?
Do the lines between the Feywild and your world seem to be thin? Perhaps your character’s ill-begotten luck has left them with a mark from a fickle fey creature, or maybe blessed by an Eladrin?
The Feywild and fey creatures offer a ton of flavor when creating a character. There’s a specific feat in one of the newer books that can flesh out a character’s history, as well as be an incredibly flexible tool in your arsenal.
How Does Fey Touched Work?
Fey Touched can be found in Tasha’s Cauldron of Everything. If you pick up this feat, you gain these two benefits:
- You can increase either your Wisdom, Charisma, or Intelligence by one (it’s still capped at 20, however).
- You can cast misty step and any 1st-level spell from the Divination or Enchantment schools. You get to cast each of these without spending a spell slot, but only once per long rest.
- If you have the required level to do so, you may use a spell slot instead to cast these spells.
- The spell you gain from this feat will have the same spellcasting ability as the ability you chose to increase.
For most classes, a free misty step or another spell once per day is excellent, but this becomes better for casters who want access to misty step and want to use their normal spell slots for it. Plus, who doesn’t like a stat increase?
Is Fey Touched Good?
We gave Fey Touched an S Tier rating In our 5e Feats Tier List, making it among the most potent feats in D&D 5e.
Misty step is a spell that every caster wants. Being able to pick misty step up, plus another spell from the Divination or Enchantment schools, plus increasing your spellcasting ability score is an insanely good deal. The reason this is ranked above its twin, Shadow Touched, is the Divination and Enchantment school of spells offer a wider variety of spells, including some insanely powerful 1st-level spells. While these spells can only be cast once a day without a spell slot, casters will be able to use their spell slots to cast more often, or potentially even upcast. Here are our choices for the best spells to grab with Fey Touched:
- Bless – Bless is one of the best 1st-level buffs around. Adding a d4 to all attacks and saving throws for up to three allies (more if you upcast it) can have a huge swing on a combat encounter.
- Command – Very effective charm spell that can be very versatile in combat, you can lock down opponents, cause them to drop important items, and so on. Make sure the target can understand your language before casting. Unfortunately, it only lasts one round so using it out of combat is pretty tricky.
- Dissonant Whispers – One of the best 1st-level spells in the game. Verbal only components, good range, psychic damage, and can cause an enemy to move away from an ally. Not only does this provide support on the battlefield, it can cause an opportunity attack which makes the spell even more powerful.
- Hex – Deal an extra 1d6 of necrotic damage when you hit a creature with an attack. This is the spell of choice for casters that will be making spell attacks more often than not, like the warlock with their eldritch blast. Similar to hunter’s mark in effect but it does necrotic instead of additional weapon damage and can be used on any type of attack, not just weapon attacks. The main downside of hex over hunter’s mark is that it requires VSM components, which can be difficult to manage if you have you hands full and don’t have the War Caster feat.
- Hideous Laughter – Poor man’s hold person. Still a great spell but the fact that they get to make saves after each time they take damage drastically reduces its effectiveness. If you can, save this for non-humanoids and use hold person on humanoids.
- Hunter’s Mark – Allows for an extra d6 of damage from weapon attacks, can be cast as a bonus action at a range of 90ft, and only requires a verbal component so it can be cast when you have your hands full. Overall stellar spell for martial classes that will be attacking with weapons. The biggest disadvantage this spell has compared to hex is that hex does necrotic damage which can work around resistances better than bludgeoning, slashing, or piercing damage. The secondary effect that allows you to track creatures more easily while they are marked is comparable strength to hex‘s secondary effect.
- Silvery Barbs – Probably one of the more broken spells in 5th Edition. Silvery barbs allows you to automatically grant disadvantage to any creature when they succeed on an attack roll, ability check, or saving throw. This may seem innocent enough, but when used in higher-level play and when noted that there is no saving throw to resist the effect, it can make short work of a legendary monster’s Legendary Resistances when saving against powerful spell effects. Essentially, silvery barbs acts like a second casting of a high-level spell, for the low price of a 1st-level spell slot and a reaction. Yes, using your reaction means you won’t be able to counterspell. But in most circumstances, especially when fighting a non-caster legendary monster, it can begin to trivialize encounters. The secondary effect, wherein you grant another creature advantage on the next attack roll, ability check, or saving throw is simply icing on top of the extremely powerful cake.
It’s no secret that Fey Touched is an outstanding feat. Almost any class can use it somehow, whether it’s just a free stat boost plus misty step or something more. It’s hard to go wrong with this feat, and it does way more than your traditional half-feats.
How do you feel about Fey Touched? Have you made some dastardly combos that made some great storytelling? Let us know in the comments!