Martial Adept 5e

Published on March 12, 2022, Last modified on April 14th, 2022

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This is a good feat because Battle Master maneuvers can be quite strong, but it is limited by the superiority dice. You only get one die and it doesn’t scale with your level. 

This feat is usually most effective for the Battle Master subclass from which it came. This is because you get two new maneuvers and an extra superiority dice, which is a reasonable increase in place of an ASI.

Fighter: This is a fairly good option for Battle Masters that want more dice/maneuvers and for Champions that want to trip a foe and use the advantage to aim for critical hits. It is, however, a bit more clunky than taking something like Lucky.

Paladin: Don’t bother since you only get one superiority die.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

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