Published on March 9, 2023, Last modified on September 28th, 2023
Saving throws got you down? The Resilient feat is an excellent way to ensure you can resist all those nasty effects headed your way!
Willian Murai - Wizards of the Coast - Hero of Goma Fada
What Is Resilient 5e?
Resilient is a ubiquitous feat that is helpful for a number of builds in D&D 5e. The primary feature of the feat allows you to gain a proficiency in a certain saving throw, which can be beneficial for builds looking to shore up a weakness. The secondary part of the feat allows you to increase the ability score in which you’ve used the feat to gain a proficiency, technically making Resilient a half-feat.
Unfortunately, if the ability in which you gain a saving throw proficiency isn’t necessarily one you want to commit ASIs towards, this feat isn’t particularly good value.
How Does Resilient Work?
The Resilient feat in D&D 5e grants a character proficiency in a chosen saving throw and increases that ability score by 1.
When a character makes a saving throw against an effect that allows them to use the chosen ability score, they can now add their proficiency bonus to the roll. For example, if a character takes Resilient (Constitution), they gain proficiency in Constitution saving throws and can add their proficiency bonus to any Constitution saving throw they make.
Is Resilient Good?
In our 5e Feats Tier List, Resilient was given an A Tier rating, making it an excellent pickup for specific classes.
Gaining an ASI in CON and a free proficiency in CON saving throws is amazing for spellcasters that rely on concentration.
Typically, for casters that will be wading into combat while concentrating on spells, the play is to get War Caster with your first ASI and then get Resilient (CON) when you’ve maxed out your primary stat (STR for Eldritch Knights, WIS for Forge Clerics, etc).
For builds that aren’t going to rely on concentration, the next most likely play is to choose DEX as the ability score. This is good for light/medium armor fighters and barbarians that don’t gain proficiency in DEX, but want to pump their AC and gain a bonus to a common saving throw.
Most Common Saving Throws in 5e
The ability score that is best to increase with Resilient in D&D 5e depends on the specific needs of your character and the challenges they are likely to face.
In general, Constitution and Wisdom are considered to be two of the most important saving throws in the game, as they are commonly used to resist a wide range of negative effects such as poisons, diseases, spells, and other debilitating abilities. Therefore, choosing Resilient (Constitution) or Resilient (Wisdom) can be a good option for characters who want to improve their ability to resist these effects.
However, it is worth noting that other saving throws are equally important depending on the campaign and the types of enemies and challenges your character is likely to face. For example, if your character will be facing a dungeon full of traps or frequently going up against dragons, Resilient (Dexterity) could be a good choice. Similarly, if your character is frequently targeted by mind-affecting spells, Resilient (Charisma) could be useful.
Ultimately, the best choice for Resilient will depend on your specific character, their abilities, and the challenges they are likely to face in the campaign.
Resilient 5e Interactions
Gaining proficiency in a saving throw is a relatively simple concept that doesn’t have a lot of implications outside the primary reason this feat is chosen:
Better Concentration Checks
Concentration checks are, at their core, just CON saving throws. No caster likes to lose concentration on a spell they’ve already spent a spell slot on, therefore if they don’t already have a proficiency in CON saves like sorcerers, Resilient (CON) is usually a solid pick up.
All said and done, Resilient is a potent, if not particularly exciting feat that can be useful for just about any build. Before taking Resilient, make sure that you’ve analyzed which saving throw proficiencies you already have and consider which ability score would be best to get an ASI and bonus to saving throws in.