Magic Initiate 5e

Published on March 12, 2022, Last modified on April 4th, 2022

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Magic Initiate is a very solid choice for a wide variety of builds. Being able to choose 2 cantrips and a 1st-level spell from the full caster classes is a surprisingly beneficial ability.

Some of the most popular combinations are:

  • Wizard: Booming Blade, Green Flame Blade, Find Familiar
  • Warlock: Eldritch Blast, (literally anything else), Hex
  • Bard: Vicious Mockery, (literally anything else), Dissonant Whispers

Artificer: Not much to be gained by the Artificer here. The extra cantrips and find familiar from the wizard list is as good as you’ll get. Usually, artificers will want to use tiny servant instead of a familiar.

Bard: Bards don’t get a lot of damage spells so taking something like eldritch blast would be great here.

Cleric: This feat is a good choice if you pick Wizard as the class that you can draw spells from. The tried and tested find familiar as your 1st level spell lets you deliver touch spells and give Help actions to players. Minor illusion and mage hand for the cantrips nicely fill out your other needs.

Druid: This feat is a good choice if you pick wizard as the class from which you draw spells. The tried and tested find familiar as your 1st level spell lets you deliver touch spells and give Help actions to players. The version of find familiar you can get through magic initiate is much better than the one you get through Wild Companion because it sticks around indefinitely and doesn't take a precious Wild Shape. Firebolt or shocking grasp for the cantrips nicely fill out your damage. If you are going to be a ranged caster Druid, this is certainly a worthwhile pickup once you max your WIS to make sure you can still do reasonable damage even if you start to run out of spell slots.

Ranger: This feat is a good choice if you pick wizard as the class that you can draw spells from. The tried and tested find familiar as your 1st level spell lets you deliver touch spells and give Help actions to players.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

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