DnD 5e Abjuration Spells

Spell Name
Spell Level
Casting Time
Range
Duration
School
Blade Ward
1 Action
Self
1 round
Abjuration
Casting Time
1 Action
Range
Self
Duration
1 round
Components
V
S
Class
Bard
Sorcerer
Warlock
Wizard
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Symbol
1 Minute
Touch
Until dispelled or triggered
Abjuration
Casting Time
1 Minute
Range
Touch
Duration
until dispelled or triggered
Components
V
S
M
Materials Required
Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes
Class
Bard
Cleric
Wizard
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Antimagic Field C
1 Action
Self (10-Foot-Radius Sphere)
Concentration, Up To 1 Hour
Abjuration
Casting Time
1 Action
Range
Self (10-Foot-Radius Sphere)
Duration
Concentration, up to 1 hour
Components
V
S
M
Materials Required
A pinch of powdered iron or iron filings
Class
Cleric
Wizard
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Holy Aura C
1 Action
Self
Concentration, Up To 1 Minute
Abjuration
Casting Time
1 Action
Range
Self
Duration
Concentration, up to 1 minute
Components
V
S
M
Materials Required
A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text
Class
Cleric
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Mind Blank
1 Action
Touch
24 hours
Abjuration
Casting Time
1 Action
Range
Touch
Duration
24 hours
Components
V
S
Class
Bard
Wizard
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Forbiddance
10 Minutes
Touch
1 day
Abjuration
Casting Time
10 Minutes
Range
Touch
Duration
1 day
Components
V
S
M
Materials Required
A sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp
Class
Cleric
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Globe of Invulnerability C
1 Action
Self (10-Foot Radius)
Concentration, Up To 1 Minute
Abjuration
Casting Time
1 Action
Range
Self (10-Foot Radius)
Duration
Concentration, up to 1 minute
Components
V
S
M
Materials Required
A glass or crystal bead that shatters when the spell ends
Class
Sorcerer
Wizard
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Guards and Wards
10 Minutes
Touch
24 hours
Abjuration
Casting Time
10 Minutes
Range
Touch
Duration
24 hours
Components
V
S
M
Materials Required
Burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp
Class
Bard
Wizard
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Dispel Evil and Good C
1 Action
Self
Concentration, Up To 1 Minute
Abjuration
Casting Time
1 Action
Range
Self
Duration
Concentration, up to 1 minute
Components
V
S
M
Materials Required
Holy water or powdered silver and iron
Class
Cleric
Paladin
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Greater Restoration
1 Action
Touch
Instantaneous
Abjuration
Casting Time
1 Action
Range
Touch
Duration
instantaneous
Components
V
S
M
Materials Required
Diamond dust w orth at least 100 gp, which the spell consumes
Class
Bard
Cleric
Druid
Artificer
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