D&D Warlock 5.5e Guide
The Warlock class in D&D 5.5e offers a dastardly blend of pact magic, eldritch invocations, and charismatic social skills. Master your patron’s power, choose pact spells, and create your unscrupulous spellcaster with our in-depth Warlock guide!

Yongjae Choi - Wizards of the Coast - Prosper, Tome-Bound
Warlock 5.5e Guide Rating Scheme
This guide is a deep dive into the DnD 5.5e Warlock. For a quick overview of other classes, check out our Guide to DnD Classes.
The color code below helps you quickly identify how good an option is for your Warlock. These ratings are guidelines, and sub-optimal choices can still be fun and viable.
- Red: Weak, unlikely to contribute to your build
- Orange: Situationally good, but below average
- Green: A solid choice
- Blue: A great option worth considering
- Sky Blue: One of the best choices for optimization
Warlock Overview
Warlocks are versatile casters who strike bargains with powerful patrons, gaining eldritch invocations and pact magic. They are renowned for powerful cantrip-based damage, customizable abilities, and the ability to lead the party’s social endeavors as a master manipulator.
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Warlock Cheat Sheet
These tables offer quick build recommendations for Warlocks, and we’ll dive deeper into each option later in the guide to give you more context on how to make the most of these choices in your gameplay.
Backgrounds
- Acolyte: +2 Charisma, the Magic Initiate (Cleric) feat, and Spell Scroll crafting help ease Warlocks’ limited spell slots.
- Charlatan: Charisma and Constitution boosts with valuable skill proficiencies.
- Entertainer: Charisma and Dexterity boosts plus the Musician feat grant party buffs during rests—great synergy with Warlocks’ frequent short rests.
- Merchant: Lucky feat synergizes perfectly with 2024 Warlocks who use single-roll cantrips like Fire Bolt instead of Eldritch Blast, saving Luck Points and boosting damage efficiently.
Species
- Aasimar: Solid for Eldritch Blast Warlocks, offering flight for mobility and easy-to-trigger bonus damage from Celestial Revelation.
- Goliath: Cloud’s Jaunt provides free teleportation, while Fire’s Burn boosts Eldritch Blast damage.
- Human: Reliable and versatile, with Heroic Inspiration for key rolls, extra skill proficiencies, and strong feats like Magic Initiate or Lucky.
- Tiefling: Chthonic Tieflings are ideal for Warlocks with thematic Necrotic resistance and useful bonus spells. Infernal Tieflings offer Fire resistance and solid reaction spells like Hellish Rebuke.
Ability Scores Priority
- Charisma: Crucial for spellcasting and social skills.
- Constitution: Vital for Concentration and Hit Points.
- Dexterity: Helps Initiative, AC, and Dexterity saves.
- Strength, Intelligence & Wisdom: Usually not a priority.
Key Class Features
- Eldritch Invocations: Customizable suite of abilities, augment Cantrips.
- Pact Magic: Rechargeable spell slots after Short Rest that are always the highest level you can cast.
- Mystic Arcanum: Powerful higher-level spells available once daily.
Key Spells
- Cantrips: Eldritch Blast, Toll the Dead, Mage Hand, Minor Illusion
- Level 1: Hex, Armor of Agathys, Hellish Rebuke
- Level 2: Hold Person, Misty Step, Invisibility
- Level 3: Fear, Hunger of Hadar, Hypnotic Pattern
- Level 4: Banishment, Shadow of Moil
- Level 5: Synaptic Static, Hold Monster
- Level 6: Eyebite, Summon Fiend
- Level 7: Finger of Death, Forcecage
- Level 8: Dominate Monster
- Level 9: Power Word Kill, Foresight, True Polymorph
Best General Feats
- Fey Touched: Teleportation and extra spell slots.
- Lucky: Great for important cantrip attacks or saves.
- Shadow Touched: Invisibility and extra spell slots.
- War Caster: Great for maintaining Concentration and provides spell-based Reactions.
Best Invocations
- Pact of the Chain: Best familiar options; Imp is an invisible scout and solid attacker.
- Agonizing Blast: Adds Charisma modifier to any damaging Warlock cantrip—huge damage boost.
- Pact of the Blade: Attack with a weapon using your Charisma modifier—amazing for melee builds.
- Eldritch Smite: Turns Pact of the Blade Warlocks into Paladin-like melee burst damage dealers.
- Lessons of the First Ones: Grants an Origin feat and is repeatable—unmatched flexibility.
Playing a 5.5e Warlock
Warlocks specialize in burst damage, battlefield control, and negotiation:
Party Roles
- Ranged Damage Dealer: Reliable, potent damage thanks to buffed Eldritch Blasts or other attack cantrips.
- Control: Battlefield-controlling spells like Hypnotic Pattern and debuffs like Fear.
- Face of the Party: Social interactions thanks to high Charisma, and charm and illusion magic.
Your chosen patron strongly influences your Warlock’s playstyle. Each subclass offers distinct flavor and mechanics:
Warlock Subclasses (Patrons)
Each Patron defines your Warlock’s playstyle and unique abilities. Here are the updated 2024 options:
- The Archfey : The Archfey Warlock focuses on using the glamor and magic of the fey to ensnare the senses of enemies.
- The Celestial : Channel the power of an entity of the Upper Planes into divine healing energy.
- The Fiend : Summon the power of the Nine Hells to smite your enemies with fiery dark energy.
- The Great Old One : Draw upon the unfathomable power of eldritch beings to drive your enemies insane.
Levelling Up Your 5.5e Warlock
In this section, we’ll walk through your Warlock’s journey, level by level, highlighting key features and optimization tips to make the most out of your eldritch powers.
Level 1
- Eldritch Invocations: Seeing as Warlocks don’t get their subclass at level 1 anymore, you now gain an Eldritch Invocation right of the bat, letting you still start to customize your Warlock early. We cover the Warlock’s invocation journey in more depth in our guide to Warlock invocations. Remember, you can swap out invocations as you level up to stay flexible.
- Pact Magic: Pact Magic is another one of the Warlock’s differentiating features. It’s a form of spellcasting, but with some interesting twists. First, you know have less spell slots to spend than traditional casters, but regain all Pact Magic slots on a Short or Long Rest. Also, you only have one spell slot level, meaning all of your spells are cast at the “Slot Level” that corresponds to your Warlock’s level in the Warlock features table. This makes Warlocks able to toss around some big magic, but they’ll have to have a Short Rest after to recharge. In the 2024 rules, Warlocks now prepare spells rather than knowing a fixed list, giving you Cleric-like flexibility. For a breakdown of the best Warlock spells, check out our Warlock Spell Guide.
Level 2
- Magical Cunning: A huge quality-of-life feature, Magical Cunning lets you regain half your Pact Magic slots (rounded up) with just 1 minute of focus, once per Long Rest. This makes you less reliant on your party constantly taking Short Rests and helps keep you in the fight longer, especially in action-packed adventuring days.
Level 3
- Warlock Subclass: You pick your Patron Subclass here (like the Archfey, Fiend, Great Old One, or Celestial). Subclasses provide both expanded spell lists and unique features that shape your playstyle. We’ll cover each subclass in detail in a future breakdown.
Level 4
- Ability Score Improvement: Maximize Charisma first, since it’s tied to spell attacks, save DCs, and invocations like Agonizing Blast. But if you’re considering feats, our Warlock Feat Guide has you covered. You gain this feature again at Warlock levels 8, 12, and 16.
Level 9
- Contact Patron: No more awkward DM hand-waving when you’re reaching out to your mysterious benefactor! You can now cast Contact Other Plane once per Long Rest without any risk of madness. But here’s the catch—while a direct line to a powerful Fiend, Fey, Celestial, or Great Old One can be incredibly beneficial, how useful this truly is hinges on how entwined your patron is with your campaign. On top of that, it also brings intriguing moral dilemmas into play. For instance, a Warlock who frequently chats with an Archfiend might slowly become corrupted, subtly influencing their decisions or goals. Ultimately, the effectiveness and narrative impact of Contact Patron depend heavily on how your Dungeon Master wants to handle your Warlock’s relationship with their Patron, so make sure you talk about expectations ahead of time!
Level 11
- Mystic Arcanum: Starting at level 11, you gain a free cast of a level 6 spell, chosen from the Warlock list. Unlike 2014, you can swap these Arcanum spells when leveling up, meaning you’re no longer locked into a spell that no longer fits the campaign. Need a damage nuke one arc, and a utility spell the next? You’ve got options! You gain more high-level spells (and the ability to cast them once per Long Rest) as you level up: level 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). We cover the best options to choose for your Mystic Arcanum in our Warlock Spell Guide.
Level 19
At level 19, each class in the 2024 Player’s Handbook gets to choose an Epic Boon feat. The following options are available:
- Boon of Combat Prowess: Warlocks make a ton of spell attacks with their invocation-infused cantrips, so this is a solid pick to ensure they hit at least once per round. Keep in mind it's more effective if your Warlock has stacked into Firebolt, which involves one attack roll, than Eldritch Blast, which involves four attack rolls.
- Boon of Dimensional Travel: Whether you're a melee Hexblade or ranged cantrip-based build, this will help you blink around the battlefield to avoid damage and position for maximum effectiveness.
- Boon of Energy Resistance: A strong choice for Warlocks who want a bit more durability and have stacked into Constitution, especially Pact of the Blade builds.
- Boon of Fate: Warlocks casting Eldritch Blast will find this useful for turning a near-miss into a hit. It’s also good for ensuring a big spell like Hold Monster lands when it matters.
- Boon of Fortitude: Warlocks benefit from the extra health, but may prefer boons that enhance their spell casting.
- Boon of Irresistible Offense: Nothing here for a Warlock.
- Boon of Recovery: Warlocks benefit if they’re melee-focused, but ranged Warlocks might prefer a different Epic Boon.
- Boon of Skill: Warlocks benefit from Charisma skills, but they don’t need proficiency in every skill to be effective.
- Boon of Speed: More movement is nice, but Warlocks rarely need this much of it when they can simply teleport around the battlefield with the Boon of Dimensional Travel.
- Boon of Spell Recall: Warlocks can't naturally gain the spellcasting feature so they can't take this feat without multiclassing.
- Boon of the Night Spirit: As long as your Warlock has ways to navigate the battlefield (like Misty Step) and deal damage at ranged (like an invocation-infused Eldritch Blast), this is a strong option.
- Boon of Truesight: Warlocks with Devil’s Sight already bypass magical darkness, but Truesight grants even more utility. However, Eldritch Sight (At-will Detect Magic) already covers some of the same territory, making this less necessary.
Level 20
- Eldritch Master: A minute is 10 rounds of combat so this isn’t useful if you’re in a fight. If you can find a minute between fights, you can usually find 60 minutes to do a Short Rest. Plus, you can only do this once per Long Rest AND it doesn’t restore Mystic Arcanum slots. This is a disappointing capstone ability.
Warlock Origins
2024 Player's Handbook Species
Aasimar: Some good options for an Eldritch Blast-happy blaster caster Warlock, especially with the evasion that comes with an innate Fly Speed. The extra damage from Celestial Revelation will also be decently easy to trigger with all your spell attack options.Dragonborn: You already have access to Burning Hands, and would rather avoid damage than have Resistance. Flight and Darkvision are good, but there are more synergistic options.Dwarf: Poison Resistance and extra Hit Points help offset the Warlock’s low Hit Dice, while Tremorsense and Darkvision can aid in situational awareness. A Dwarf Pact of the Blade Warlock can be surprisingly durable.Elf: Getting to take your pick of a Wizard cantrip each Long Rest is great for Warlocks. Combined with some extra useful spells, the High Elf lineage is a solid pick.Gnome: Gnome Cunning protects Warlocks from enemy spellcasters. Darkvision and Small size help with positioning, while Forest Gnome’s illusion can add tricks to their repertoire.Goliath: Warlocks struggle with keeping spell slots through a long adventuring day, a the Goliath helps in two aspects. You can take Cloud's Jaunt for access to teleportation which doesn't require spell slots. Or, you can lean into it and take Fire's Burn and deal an extra 1d10 with your Eldritch Blasts.Halfling: Basically the only thing worthwhile here is Luck, which is decently useful for all the Eldritch Blasting you'll be doing. It can also apply to saving throws or ability checks, but there are other races that offer more value for Warlocks.Human: Humans are a solid choice for Warlocks. Heroic Inspiration ensures you land key attacks or saves, and the extra skill proficiency can get you access to Persuasion, which helps your role as the party face. For an Origin feat, Magic Initiate expands your spell selection and a free level 1 spell slot, while Lucky offers increased reliability across combat and exploration.Orc: Orcs make decent Warlocks. Adrenaline Rush allows better positioning for Eldritch Blasts or other AoE spells, and Relentless Endurance offers survivability, though other races may suit spellcasters better.Tiefling: Chthonic Tieflings make exceptional Warlocks. They're very on-theme with Resistance to Necrotic damage and include a couple of extra spells with free uses. Both False Life and Ray of Enfeeblement fit great into the Warlock playstyle. Infernal Tieflings are also a solid look, but you'll probably want to cast Eldritch Blast more often than Fire Bolt. Still, Resistance to Fire damage and useful spells like Hellish Rebuke and Darkness make this a tempting choice.
Best Backgrounds for Warlocks
Acolyte : Boost your Charisma by +2, pick up the ability to craft Spell Scrolls, and gain extra spells and a free level 1 spell slot for your shiny new Cleric spell. Warlocks love this background because of how efficiently it can negate their most troubling predicament: running out of spell slots.Artisan : Without a Charisma boost, there's not much here for a Warlock.Charlatan : You can boost Charisma and Constitution, and get some useful skill proficiencies to use outside of combat. Overall a great pick for Warlocks.Criminal : Without a Charisma boost, there's not much here for a Warlock.Entertainer : Boost Charisma and Dexterity, and pick up a solid feat that helps you buff your party on a Short and Long Rest. Maybe your party won't mind as much that you're always asking for Short Rests if they get Heroic Inspiration out of the deal. Great choice for Warlocks.Farmer : Without a Charisma boost, there's not much here for a Warlock.Guard : Without a Charisma boost, there's not much here for a Warlock.Guide : Without a Charisma boost, there's not much here for a Warlock.Hermit : You can boost Charisma and Constitution, but Warlocks don't normally lean into healing, so the second benefit of the Healer feat isn't going to provide that much value. The ability to craft Potions of Healing can help keep you stocked, though, and seeing as you can drink them as a Bonus Action in the 2024 Player's Handbook, it's a great way to mitigate your Warlock's meager Hit Points.Merchant : The Lucky feat is a great look on Warlocks, especially in the 2024 Player's Handbook as they don't need to rely on Eldritch Blast as their primary attack. While an excellent cantrip, Eldritch Blast requires multiple attack rolls as you level up, so your Luck Points will be less effective. It's much better to spend 1 Luck Point and give yourself Advantage on your Firebolt, which deals 3d10 on hit, rather than spending 3 Luck Points to give 3 of your Eldritch Blasts Advantage. The 2024 Player's Handbook lets Warlocks apply invocations to any cantrip of their choice, allowing you to build more customizable and Lucky-friendly builds.Noble : You can boost Charisma, but Warlocks aren't really looking for a boost to Intelligence or Strength. The Skilled feat and Persuasion will be useful, but there are better choices out there.Sage : Without a Charisma boost, there isn't much here for a Warlock.Sailor : Without a Charisma boost, there isn't much here for a Warlock.Scribe : Without a Charisma boost, there isn't much here for a Warlock.Soldier : Without a Charisma boost, there isn't much here for a Warlock.Wayfarer : If you want to pick up the Lucky feat, the Merchant background offers better ability score increases for Warlocks. That said, the Wayfarer background is still solid, offering a boost to Charisma, the Lucky feat, and useful skill and tool proficiencies.
Sources Used in This Guide
- : 2014 Player's Handbook
- 2024 PHB: 2024 Player's Handbook
- BR: Basic Rules
- GotG: Bigby Presents: Glory of the Giants
- SotDQ: Dragonlance: Shadow of the Dragon Queen
- ERLW: Eberron: Rising from the Last War
- EEPC: Elemental Evil Player’s Companion
- EGtW: Explorer’s Guide to Wildemount
- FToD: Fizban's Treasury of Dragon
- GGtR: Guildmasters' Guide to Ravnica
- MotM: Monsters of the Multiverse
- MToF: Mordenkainen’s Tome of Foes
- MOoT: Mythic Odyessys of Theros
- PAitM: Planescape: Adventures in the Multiverse
- PHB: Player's Handbook
- SAiS: Spelljammer: Adventures in Space
- SCoC: Strixhaven: A Curriculum of Chaos
- SCAG: Sword Coast Adventurer’s Guide
- TCoE: Tasha’s Cauldron of Everything
- TTP: The Tortle Package
- WBtW: The Wild Beyond The Witchlight
- : Unearthed Arcana
- VRGtR: Van Richten's Guide to Ravenloft
- VGtM: Volo's Guide to Monsters
- XGtE: Xanathar’s Guide to Everything